This teaching program is a kind of guide. It will introduce you to the rules and laws of chess and let you work your way of improvement from the level of Beginner to the one of Club Player. In the course 100 chess topics are considered including rules of chess game; methods of playing in opening, middle game and ending; combinational techniques and basic elements of strategy. All in all, the course contains 500 teaching examples and 700 exercises useful for consolidation of acquired knowledge.The program allows you to study the theoretical material and test your knowledge, see changes in your rating and keep track of your progress.
Content:Theory1. The board1.1. Notation1.2. The Kings special features1.3. Checkmate1.4. Castling1.5. Stalemate1.6. Perpetual check1.7. The method of notation1.8. Comparative value of the pieces1.9. Additional rules2. The simplest endings2.1. Mating a lone king2.1.1. Queen mates2.1.2. Mate by two rooks2.1.3. Mate by rook2.1.4. Mate by two bishops2.1.5. Mate by bishop and knight2.1.6. Mate by two knights2.2. Three stages of chess game2.3. King and bishop (or knight) versus king2.4. King and pawn versus king2.5. An outside passed pawn3. Some basic concepts3.1. The pin3.2. Discovered attack3.3. Discovered check3.4. Double check3.5. Variation. Combination4. How to start a game4.1. How to start a game4.2. Fast development of pieces4.3. Setting up a good pawn structure4.4. Mistakes in the Opening5. The Opening5.1. Open games5.1.1. Philidor defence5.1.2. Petrov defence5.1.3. Scotch game5.1.4. Italian game5.1.5. Two knights defence5.1.6. Ruy Lopez5.1.7. Kings gambit5.2. Semi-closed openings5.2.1. French defence5.2.2. Sicilian defence5.2.3. Caro-Kann defence5.2.4. Alekhine defence5.2.5. Ufimtsev defence5.3. Closed openings5.3.1. Queens gambit5.3.2. Veresov Opening5.3.3. Group of Indian defences5.3.4. Gruenfeld defence5.3.5. Kings Indian defence5.3.6. Queens Indian defence5.3.7. Dutch defence5.3.8. English Opening5.3.9. Reti Opening5.3.10. Sokolsky Opening6. Middlegame6.1. Typical combinations6.1.1. Mate on the first two and the last two ranks6.1.2. Smothered mate6.1.3. The "mill"6.1.4. Trapping combinations6.1.5. Diversion6.1.6. Blocking combinations6.1.7. Obstruction6.1.8. Combinations on elimination of the defense6.1.9. Square clearance combinations6.1.10. Line clearance combinations6.1.11. Pawn promotion combinations6.1.12. Combinations for draw6.1.13. Several ideas combined6.1.14. Attacking the King in the center6.1.15. Attack against the castling side6.1.16. Combinations for destruction6.1.17. Sacrifice of two Bishops6.1.18. The attack after castling on opposite flanks6.2. Elements of positional play6.2.1. The battle for an opened file and the seventh rank6.2.2. Pressure along a semi-opened file6.2.3. Pawn structure6.2.4. Weak square6.2.5. "Good" and "bad" bishops6.2.6. How to exploit the material advantage7. Endgame7.1. King and pawn versus King and pawn7.1.1. Passed pawns on opposite flanks7.1.2. Blocked pawns7.1.3. Endings with several pawns7.2. Rook and pawn versus Rook7.2.1. The king of the weaker side is cut off from the passed pawn7.2.2. The king of the weaker side stands in front of the pawn7.3. King and Queen versus King and pawn7.4. Queen and pawn versus Queen7.5. Queen endings with many pawns7.6. Rook and two pawns versus Rook7.7. Rook endings with many pawns7.8. Queen versus Rook7.9. Rook versus minor piece7.10. Bishop and pawn versus Bishop7.11. Endings with Bishops and several pawns7.12. Endings with Bishops of opposite color7.13. King, Bishop and R-pawn versus King7.14. Knight endings7.15. Complicated endings8. Chess composition8.1. Problems8.2. Endgame studies9. Short games and traps10. History of chess11. How to use mistakes12. How would you play here